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Milestone 4 - Model Implementation (WIP)
Implemented and working:
-Realtime Smoke Simulation
-Gravity influence with slider
-Wind force with slider
-Emission rate with slider (Needs adjustment)
-Randomized particle turbulence using Perlin Noise equation
-Implemented Navier-Stokes Approximation for velocity calculation and implementation of dynamic particle flow (Currently Approximated for performance, full Navier-Stokes can be implemented later)
-Implemented Beer's law for improved light absorption
-Implemented Dissipation using exponential decay (Needs tuning)
Implemented but not yet working:
-Performance Monitoring
-Shaders are implemented but need improvement
-High quality Particle Textures
Not yet Implemented:
-GPU based particle optimization