This repository was archived by the owner on Sep 10, 2026. It is now read-only.
VoidFall-1.2
What was fixed
- [PLAY_SOUND] is now workin correct
- Usege: '[PLAY_SOUND] name;volume;pitch' (volume and pitch are optional)
- And reload also works now (Just write /voidfall to relaod plugin)
New features
- Added [PLAY_SOUND_ALL] action
- Usege: '[PLAY_SOUND_ALL] name;volume;pitch' (volume and pitch are optional)
- Added [TELEPORT] action
- Usege: '[TELEPORT] world;x;y;z;yaw;pitch' (yaw and pitch are optional)
- Added [EFFECT] action
- Usege: '[EFFECT] name;power;dur' (power and dur are optional)
- Added [GAMEMODE] action
- Usege: '[GAMEMODE] 0/1/2/3'
- Added [BROADCAST] action
- Usege: '[BROADCAST] message'
- new triger events (server join/quit, regions enter/leave(req WGEvents))
Also: 90% code runs now async, and plugin is more "optimized"