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This repository was archived by the owner on Sep 10, 2026. It is now read-only.

VoidFall-1.2

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@groundbreakingmc groundbreakingmc released this 19 Jul 16:12
bd39a3b

What was fixed

  • [PLAY_SOUND] is now workin correct
    • Usege: '[PLAY_SOUND] name;volume;pitch' (volume and pitch are optional)
  • And reload also works now (Just write /voidfall to relaod plugin)

New features

  • Added [PLAY_SOUND_ALL] action
    • Usege: '[PLAY_SOUND_ALL] name;volume;pitch' (volume and pitch are optional)
  • Added [TELEPORT] action
    • Usege: '[TELEPORT] world;x;y;z;yaw;pitch' (yaw and pitch are optional)
  • Added [EFFECT] action
    • Usege: '[EFFECT] name;power;dur' (power and dur are optional)
  • Added [GAMEMODE] action
    • Usege: '[GAMEMODE] 0/1/2/3'
  • Added [BROADCAST] action
    • Usege: '[BROADCAST] message'
  • new triger events (server join/quit, regions enter/leave(req WGEvents))

Also: 90% code runs now async, and plugin is more "optimized"