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Releases: gunba/pingmaker

Pingmaker v2.3.0

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@gunba gunba released this 17 Mar 15:20

Changes

  • Improved entity tracking and nickname binding parsing
  • Simplified entity key model
  • Live editing — add/remove skills and change speeds without restarting
  • Settings saved next to exe (fixes admin/UAC path issues)
  • WinDivert DLL bundled correctly in onefile builds

Run as Administrator. See README for usage.

Pingmaker v2.2.0

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@gunba gunba released this 15 Mar 10:34

Changes

  • Strict entity binding: Replaced loose nickname scanner with strict 36-varint-4gap-07-name pattern — eliminates garbage entity ID matches
  • Immediate entity lock: Bindings lock in immediately instead of waiting for ACT confirmation
  • Zone change feedback: Re-emits entity binding message when same ID is re-detected after zoning
  • Weave engine toggle: Added "Enable weave engine" checkbox (persisted in settings)
  • Settings persistence fix: Skill % values no longer get wiped when closing the skills panel
  • Removed dead 0x04_0x8D parsing strategy and unused auto-detect learning mode

Pingmaker v1.1.0

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@gunba gunba released this 08 Mar 15:16

Pingmaker v1.1.0

Packet speed modifier for Aion 2. Run as Administrator.

Changes from v1.0.0

  • Packets are now re-injected immediately after speed modification — all non-critical work (reassembly, plugin callbacks, logging) deferred to after send
  • Fixed ~27% missed skill activations where server sends state updates (pkt_type 0x03) instead of dedicated ACT packets
  • Reduced worker threads per WinDivert handle from 2 to 1 (sufficient with optimized fast path)

Features

  • Auto-detects game server ports
  • Supports ExitLag, GearUp, and other gaming proxies
  • Loopback + direct connection capture
  • Plugin-extensible architecture

Usage

  1. Download Pingmaker.exe
  2. Run as Administrator
  3. Click Start

Pingmaker v0.9.1 (Legacy)

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@gunba gunba released this 08 Mar 15:16

Pingmaker v0.9.1 (Legacy)

ExitLag-only version. Use v1.1.0 instead unless you have a specific reason to use this build.

Changes from v0.9.0

  • Packets are now re-injected immediately after speed modification
  • Fixed ~27% missed skill activations (pkt_type 0x03 support)
  • Reduced worker threads per WinDivert handle from 2 to 1

Differences from v1.1.0

  • Only supports ExitLag (no GearUp or other proxies)
  • Stable and extensively tested