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Added OnUpgraded overrides for ModUpgrade and ModTower
ModGameModes will now once again show up as options for being used on Custom Maps and Challenges (though you can't share a challenge of a custom mode)
btd6.targets now has new functionality using C# Source Generators to populate an internal ModResources class with strongly typed entries for all your embedded resources
For example, for your Icon.png it would have internal static readonly SpriteResource<YourMod> Icon = new("Icon"); and then ModResources.Icon can be used to retrieve the icon as a string, SpriteReference, or full Sprite as needed
Can opt out by putting <ModHelperSourceGenerators>false</ModHelperSourceGenerators> in your csproj