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CTRNativePorted v0.1.1
Pre-release
Pre-release
What's Changed in v0.1.1
🌟 Native 4K 3D Rendering Mode (Native 4K 3D / --native-4k)
- Added opt-in Native 4K 3D rendering mode: dynamically patches the 3D scene scale factor to
2.0(rendering 3D geometry at full native 3840×2160 instead of 1440p) for both retail v01.00 and v01.21. - Expands the Neo
Gfx/@vramBSizeGarlic GPU pool from 960 MiB to 1920 MiB and increases direct memory backing to 6336 MiB to comfortably fit native 4K color/depth/stencil targets without memory pressure. - Added a dedicated
Native 4K 3Dtoggle in the launcher settings.
🛠️ PS4 Pro Mode Fix (1440p 3D / 4K UI)
- Fixed
sceVideoOutGetResolutionStatusreturning1280×720default inctr_gpu.dll: it now accurately returns3840×2160when PS4 Pro mode is active (CTR_NEO_MODE=1), unlocking 4K UI and 1440p 3D rendering without 1080p fallback.
🌐 English Launcher & Clean Portable Defaults
- Fully localized native Win32/GDI+ launcher interface in English.
- Clean portable dump paths: defaults to
dump\CUSA14876anddump\CUSA14876-patchnext to the launcher. - Reproducible dependency bootstrap: automated fetch and hash verification for shadPS4 and LLVM.
📦 Included in CTRNativePorted-v0.1.1-win64.zip
- CTRNativePorted.exe — Native Win32/GDI+ launcher with 4K toggle and English UI
- ctrport.exe — Native x86-64 runtime with 4K patch and expanded memory backing
- build/CTRPort-gpu/ctr_gpu.dll — Vulkan renderer with 4K internal display support
- build/CTRPort-gpu/ctr_hle.dll — Guest SysV ABI HLE library
- VC++ Runtime redistributable DLLs
Note: No game files or assets are included in this release. You must provide your own legally obtained PS4 dump.