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CTRNativePorted v0.2.1
Pre-releaseCTRNativePorted v0.2.1 — Xbox button prompts without Python
A fix release for v0.2.0: the v0.2.0 zip had
no Xbox icons, and preparing the colored Xbox button prompts needed Python (prepare_xbox.py).
What's new since v0.2.0
- Colored Xbox button prompts work out of the box (Icone Xbox colorate): the zip now includes
assets/xbox-default/(CC0-1.0 by Julio Cacko), and on the first PLAYlauncher.exebuilds the
prompt archives from your own dump by itself (about 10 s, no Python needed). The preparation was
ported to C++ inctrport/xbox_prepare.hpp.
Everything else is the same as v0.2.0: online multiplayer with password matchmaking, the server built
into the launcher, UPnP port forwarding and the experimental NAT / CGNAT relay. See the
v0.2.0 notes for details and for what
still needs testing — feedback is very welcome.
Included in CTRNativePorted-v0.2.1-win64.zip
Extract the zip and run launcher.exe (top folder). Everything else is in
build/CTRPort-gpu/:
launcher.exe— native launcher (with the built-in online server), rebuilt from commit
748fb96 (tagv0.2.1)build/CTRPort-gpu/ctrport.exe— native x86-64 runtimebuild/CTRPort-gpu/ctr_gpu.dll— Vulkan renderer (adapted from shadPS4 v0.18.0)build/CTRPort-gpu/ctr_hle.dll— PS4 system library implementations (including online)build/CTRPort-gpu/ctr_online_server.exe— standalone project server (optional)assets/xbox-default/— Xbox button icons used by the launcher (CC0-1.0, Julio Cacko)- Visual C++ runtime DLLs,
LICENSE(GPL-2.0),README.md
Only launcher.exe and assets/xbox-default/ differ from the v0.2.0 zip.
SHA256 of the zip: 51dc7804589d8788c4da93ce19cd42c327a4ef9fa5f06f87e119dbcb3fea7fca
Note: No game files are included. You need your own dump of CUSA14876 (v01.00, optionally
with the v01.21 update, required for 60 FPS).