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Releases: hacktic-dev/Celeste64-GameplayObjectsMod

v0.2.0

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@hacktic-dev hacktic-dev released this 04 Feb 19:00

Changelog:

  • Added a new platform type, the rotating platform!
    • The rotating platform rotates at a defined speed
    • Rotating platforms rotate about the Z axis
    • Support for arbitrary rotation axes will come in a future update
  • Cycle platforms now use a node to define their second position, similar to Traffic Blocks
  • Moving platforms use global time to calculate motion, preventing desync
  • Fixed spelling of Conveyor Belt

v0.1.1

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@hacktic-dev hacktic-dev released this 02 Feb 13:26

Platforms will now give you momentum when you jump.

v0.1.0

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@hacktic-dev hacktic-dev released this 02 Feb 13:10

This release contains 3 types of platforms:

  • Sine Platforms
  • Cycle Platforms
  • Conveyer Belts

Put the Platforms.dll DLLs folder in your mod, and replace your Celeste64.fgd with this one to use the platforms in TrenchBroom. Make sure to reload your entity definitions.