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haha1233 edited this page Aug 25, 2026
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BalancedTeam is a modern, high-concurrency Clan/Team management plugin designed specifically for Anarchy, Faction PvP, and Survival Competitive Minecraft servers. It balances competitive gameplay with robust anti-abuse mechanisms, full asynchronous database support, dynamic GUI interfaces, client-aware multi-language localization, and native PlaceholderAPI integration.
| Page | Description |
|---|---|
| Installation & Configuration | Requirements, installation steps, database setup (MySQL & SQLite), and full config.yml guide. |
| Commands & Permissions | Complete reference for all player and administrative commands, arguments, aliases, and permission nodes. |
| GUI Navigation Guide | Visual overview of all in-game menus, member management, diplomacy consoles, and the 6-mode confirmation system. |
| Diplomacy & Combat Balance | Alliance & war systems, anti-zerg limits, friendly fire toggles, damage protection, and combat backstab prevention. |
| Localization & Languages | Client locale auto-detection (Player.getLocale()), fuzzy matching, /teamlang overrides, and custom language packs. |
| PlaceholderAPI Reference | Full documentation of all 35+ %balancedteam_*% placeholders, default fallbacks, and chat formatting examples. |
| Database & Technical Architecture | Asynchronous DAO patterns, HikariCP connection pooling, database schemas, and performance benchmarks. |
- Hard-capped Alliances and Enemies: Prevents mega-alliances from monopolizing the server economy and combat.
- Combat Friendly Fire Cooldowns: Configurable cooldown timers on friendly fire toggling prevent players from abusing protection mid-fight.
- Team-Hop Backstab Prevention: Imposes a cooldown timer after leaving or disbanding a team before creating or joining another, stopping mid-combat betrayal exploits.
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Zero Main-Thread Blocking: All database operations (CRUD, invites, alliance requests, applications) run asynchronously via
CompletableFuture. -
Bidirectional In-Memory Caching: Ultra-fast lookups (
O(1)) by Team ID, Team Name, and Player UUID with concurrent hash maps. - HikariCP Connection Pool: Enterprise-grade connection pooling with automatic reconnection and SQLite / MySQL dual-engine support.
-
Per-Player Automatic Locale Detection: Dynamically inspects incoming packets to determine player language settings via
Player.getLocale(). -
Smart Fallback & Fuzzy Matching: Intelligently handles sub-locales (e.g.,
zh_HK$\to$ zh_CN/zh_TW) before falling back to server default. -
Server Console Log Internationalization: Automatically adapts all server console output logs (startup banner, database, cache preloading, lifecycle) to the language code or relative path configured in
config.yml. -
Player Overrides: Players can lock their desired language via
/teamlang <code|auto>without affecting others on the server.
- Interactive Chest GUIs: Intuitive management menus for teams, members, relations, invitations, and applications.
-
Unified 6-Mode Confirmation GUI (
ConfirmGui): Destructive actions (Disband, Leave, Kick, Transfer, Promote, Demote) require explicit confirmation with double pre-validation and rapid-click debounce protection.
-
35+ Built-in Placeholders: Export detailed team data, roles, member counts, online statuses, creation dates, and dynamic relation evaluations (
%balancedteam_relation_<player>%) to Tablist, Scoreboards, Holograms, and Chat plugins.
- Drop
BalancedTeam-x.x.x.jarinto your server'splugins/folder. - Start the server (SQLite is enabled by default with zero configuration required).
- Type
/teamin-game to open the interactive team dashboard!