Repository navigation
0.0.1-alpha.9
·
111 commits
to main
since this release
Shader now tries to combat bloom more agressively:
- Shader now outputs negative pixels instead of NaN pixels to prevent bloom from affecting the pixel at all.
- Shader now outputs half-red instead of half-white pixels.
- In the program, we now subtract the green channel from the red channel in an attempt to cancel out bloom.
Change the range of the offset sliders to -100/+100
Add precise adjustment -/+/0 buttons to the offset sliders.
Fixes:
- Fix fetching window names no longer hangs indefinitely.
- Fix camera rendering detection was incorrect.
- Fix mesh no longer leaves a ghost that affects shading.
- Increase the size of the mesh to increase its bounds, without changing its scale, so that it is less likely to disappear when you look away from the mesh.