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0.0.1-alpha.9

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@github-actions github-actions released this 05 Aug 19:02
· 111 commits to main since this release

Shader now tries to combat bloom more agressively:

  • Shader now outputs negative pixels instead of NaN pixels to prevent bloom from affecting the pixel at all.
  • Shader now outputs half-red instead of half-white pixels.
  • In the program, we now subtract the green channel from the red channel in an attempt to cancel out bloom.

Change the range of the offset sliders to -100/+100
Add precise adjustment -/+/0 buttons to the offset sliders.

Fixes:

  • Fix fetching window names no longer hangs indefinitely.
  • Fix camera rendering detection was incorrect.
  • Fix mesh no longer leaves a ghost that affects shading.
  • Increase the size of the mesh to increase its bounds, without changing its scale, so that it is less likely to disappear when you look away from the mesh.