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This repository was archived by the owner on Jun 18, 2026. It is now read-only.

VRPlayerTickEvent

hammy3502 edited this page Sep 7, 2022 · 3 revisions

WARNING: THIS IS REMOVED AS OF API RELEASE 2.0.0!

VRPlayerTickEvent is fired on the Forge event bus during TickEvent.PlayerTickEvent event during both phases. It acts nearly identically to the aforementioned event, so you'll need to check the phase to figure out if you want to act.

VRPlayerTickEvent is only fired for users who are currently in VR, and will never fire if the API isn't present on at least one side. It contains four values:

player: The PlayerEntity who is being ticked. phase: The phase being fired in (either Phase.START or Phase.END). side: Whether the event is being fired on the server-side or the client-side. vrPlayer: An IVRPlayer instance.

Getting Started

Getting Started

Logical Sides and Ping Limitations

Version Compatibility

API Interface

IVRAPI

Data Interfaces

IVRPlayer

IVRData

Dev Mode

Dev Mode

Removed

VRPlayerTickEvent (Removed as of 2.0.0 Pre-Release 1)

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