v0.0.65 — HD rendering fixes
v0.0.65 — HD rendering fixes
Fixes
- Actor scaling: HD costumes now respect the engine's scale factor for both position and size. Scaled actors (e.g. the distant skeleton boats in the cannon scene) previously rendered up to 2.4x too large and clipped at screen edges.
- Mirrored actors: Actors facing left are now drawn flipped and anchored at the right edge, matching the original 8-bit engine. Previously they were offset by a full image width, so the skeleton boats were impossible to hit (visible position did not match the hitbox).
- White fringe removal: AI-upscaled textures often carry white/light halos along their alpha edges (visible on Larry and the cannon in the treasure hold). These are now removed at load time — only near-white pixels directly on the edge are cleared, interior white detail (eyes, highlights, shirts) is preserved.
- Complete-character cels: Costumes whose limbs share a single cel now draw the pre-composited HD frame once at the actor's base position instead of layering duplicate limbs.
Binary Assets (this release)
scummvm— Linux binary (stripped, 27 MB, self-contained: SDL2 with X11 + ALSA is statically linked, no system SDL2 required)scummvm.exe— Windows binary (stripped, 29 MB)scummvm-win-bundle.zip— Windows bundle: scummvm.exe, SDL2.dll (with audio), zlib1.dll, scummvm.ini, .bat launchers, INSTALL.txt
You also need
- Game files: The Curse of Monkey Island — Steam or GOG
- HD texture packs: hd_assets_v1.0.3 (separate release)
- 4K cutscenes (optional): archive.org/details/COMI_4k
Build from Source
See build/BUILD.md in the repository.