v0.0.68 — HD fonts fixed, CD-quality music, new asset packs
HD fonts now render correctly (Issue #17)
In-game text (dialogs, menus, verb labels) now renders in crisp HD with the correct outline + fill colors. The previous font sheets contained no glyphs (FONT0 was just black placeholder boxes); the new sheets have the real glyphs for all 5 fonts, extracted directly from the NUT frames and 4x upscaled.
- Correct outline + fill rendering (black contour, palette-colored letter body), matching the original 8-bit look
- Correct baseline alignment (text sits on the line, not top-aligned)
- Fonts are drawn 1:1 from the pre-upscaled sheets (no renderer-side resampling)
CD-quality music (Issue #19)
The game now streams lossless CD-quality WAVs from hd/audio/ whenever a matching music cue exists. Download the soundtrack, convert to WAV, drop into hd/audio/ — that's it. Everything else keeps the original music. Setup instructions are in the README (Path A, step 5).
New asset packs (hd_assets_v1.0.4)
- HD textures with corrected fonts: hd_assets_v1.0.4 (4 parts, ~4.8 GB)
- Original 1x source textures are now included in the release as
comi-original-assets.zip(~80 MB) for anyone who wants the un-upscaled assets
Other
- README: table of contents, music section moved into Quick Start, release links updated
- Docs:
docs/HD_FONTS.md(font pipeline) anddocs/CD_QUALITY_MUSIC.md(music implementation)