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v0.0.68 — HD fonts fixed, CD-quality music

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@harrytyp harrytyp released this 26 Aug 15:43
· 3 commits to main since this release

v0.0.68 — HD fonts fixed, CD-quality music, new asset packs

HD fonts now render correctly (Issue #17)

In-game text (dialogs, menus, verb labels) now renders in crisp HD with the correct outline + fill colors. The previous font sheets contained no glyphs (FONT0 was just black placeholder boxes); the new sheets have the real glyphs for all 5 fonts, extracted directly from the NUT frames and 4x upscaled.

  • Correct outline + fill rendering (black contour, palette-colored letter body), matching the original 8-bit look
  • Correct baseline alignment (text sits on the line, not top-aligned)
  • Fonts are drawn 1:1 from the pre-upscaled sheets (no renderer-side resampling)

CD-quality music (Issue #19)

The game now streams lossless CD-quality WAVs from hd/audio/ whenever a matching music cue exists. Download the soundtrack, convert to WAV, drop into hd/audio/ — that's it. Everything else keeps the original music. Setup instructions are in the README (Path A, step 5).

New asset packs (hd_assets_v1.0.4)

  • HD textures with corrected fonts: hd_assets_v1.0.4 (4 parts, ~4.8 GB)
  • Original 1x source textures are now included in the release as comi-original-assets.zip (~80 MB) for anyone who wants the un-upscaled assets

Other

  • README: table of contents, music section moved into Quick Start, release links updated
  • Docs: docs/HD_FONTS.md (font pipeline) and docs/CD_QUALITY_MUSIC.md (music implementation)