xenia_edge
Changes
- [Metal] Add tessellataion to the DXIL path (
1a65d98) - [Metal] Add a SPIR-V -> DXIL -> AIR guest shader path (
6f483f7) - [GPU] Move SpirvToDxilCompiler out of the D3D12 backend (
5dd1588) - [Build/macOS] Keep entitlements when re-signing the universal bundle (
7aaaa3c) - [3PP] Vendor Metal Shader Converter headers (4.0-beta-2) (
08d89ed) - [Build/macOS] Enable spirv-to-dxil mesa build (
c9e512f) - [3PP] Update mesa to allow MacOS compilation (
f0e05d5)
Full changelog: 05b457b...1a65d98