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FlockIt

Demo project for the FlockIt Unreal Engine flocking plugin.

Docs: https://flockit.xyz/
Fab: Flock It

The documentation site source lives on the client branch (not in this tree).

Requirements

  • Unreal Engine 5.8
  • The FlockIt plugin (Fab or installed under this project’s Plugins/ folder)

Getting started

  1. Open FlockIt.uproject in Unreal Engine 5.8.
  2. Enable the FlockIt plugin if prompted, then restart the editor.
  3. Open a map under Content/ (or Content/Maps/).
  4. Press Play.

What’s in the project

The demo is Blueprint-driven around Flock Manager (AFlockManager):

  • Place or open a manager Blueprint (for example BP_FlockIt).
  • Choose a Spawn Preset (or Custom and edit Species).
  • Leave Spawn On Begin Play on, or spawn from the Event Graph.
  • Drive organism meshes with Populate Instanced Organism Mesh on an Instanced Static Mesh component each tick.

For full API, settings, and step-by-step tutorials, see flockit.xyz.

Support

github.com/hasjack/flockit/issues

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FlockIt plugin docs site and demo project

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