Demo project for the FlockIt Unreal Engine flocking plugin.
Docs: https://flockit.xyz/
Fab: Flock It
The documentation site source lives on the client branch (not in this tree).
- Unreal Engine 5.8
- The FlockIt plugin (Fab or installed under this project’s
Plugins/folder)
- Open
FlockIt.uprojectin Unreal Engine 5.8. - Enable the FlockIt plugin if prompted, then restart the editor.
- Open a map under
Content/(orContent/Maps/). - Press Play.
The demo is Blueprint-driven around Flock Manager (AFlockManager):
- Place or open a manager Blueprint (for example
BP_FlockIt). - Choose a Spawn Preset (or Custom and edit Species).
- Leave Spawn On Begin Play on, or spawn from the Event Graph.
- Drive organism meshes with Populate Instanced Organism Mesh on an Instanced Static Mesh component each tick.
For full API, settings, and step-by-step tutorials, see flockit.xyz.