fix: abandoned DomainReloadDisableScope state no longer blocks the next PlayMode test run#1741
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…reload A non-zero scope count without a recovery marker could nest on a phantom scope, and disposing a live instance after RecoverAbandoned asserted. Always clear abandoned counts, restore pending markers before the next run, and make Dispose tolerant of prior recovery. Co-authored-by: Cursor <cursoragent@cursor.com>
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…tion counter A delayed Dispose after Recover could still decrement once a newer scope had reclaimed the count and restore settings mid-run. Bump a generation on recover so stale instances no-op on Dispose while current-generation asserts stay intact. Co-authored-by: Cursor <cursoragent@cursor.com>
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LGTM (reviewer: Fable). Generation-counter fix verified: Recover bumps the generation only when it clears a positive count, stale instances no-op on Dispose instead of stealing the newer scope's count, and the assert is scoped to generation-matching instances. The regression test (Dispose_OfAbandonedInstance_AfterNewScopeStarted_ShouldLeaveNewScopeIntact) covers exactly the delayed-finally scenario. Recover's always-restore + unconditional count clear and the reload-boundary test also match the agreed design. |
Refs: hang survey section 2 / PR 1-3
Design:
/tmp/claude-shared/pr-1-3-design.mdSummary
DomainReloadDisableScopestate is cleared before the next PlayMode test runUser Impact
Changes
RecoverAbandonedScopeBeforeNewRunalways restores pending markers and clears non-zero counts (with or without a marker)Disposetolerates count already zeroed by RecoverVerification
uloop compilegreenuloop run-tests --filter-type regex --filter-value DomainReloadDisableScopeTests(10 passed)Made with Cursor