chore: Document pause-point behaviors surfaced by round-3 usage feedback#1877
Conversation
Round-3 verification across three test projects surfaced five documentation gaps in the pause-point skill: - id-only markers capture nothing, but this was never stated - TryGetCapturedValue's live-holder note didn't call out that it only applies to file:line marker hits - Timeout Checks lacked a cross-reference to the JIT-inlining note already covered under Requirements & Safety - Quick Check step 4 didn't mention the snapshot is pre-line - Paused-state injection (writing transform/Rigidbody fields while paused) can silently fail to stick, with no guidance to verify via Step - Capture Modes and History didn't spell out that continuous mode or multiple simultaneous markers avoid repeated enable/await/clear cycles Regenerated .claude/ and .agents/ copies via `uloop skills install`.
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Review feedback: the capture-mode paragraph said "use continuous mode" without naming the actual enable-pause-point flag (--mode), which would not tell an agent what to type. Spell out --mode continuous explicitly. Regenerated .claude/ and .agents/ copies via `uloop skills install`.
440dbc5
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feature/pause-point-feedback-round3-integration
Summary
User Impact
UloopPausePoint.Pause(id)) previously had no way to know it captures nothing; the skill now says so up front and points to alternatives.TryGetCapturedValueguidance now clarifies it only returns data for file:line marker hits, not id-only markers.HitCount=0, instead of leaving that note only under Requirements & Safety.transform/Rigidbody2Dfields while paused can silently fail to take effect until the next simulation step, with a way to verify it did.Changes
Packages/src/Editor/CliOnlyTools~/PausePoint/Skill/SKILL.md(source of truth)..claude/skills/uloop-pause-point/SKILL.mdand.agents/skills/uloop-pause-point/SKILL.mdviauloop skills install --claude --agents.Verification
diffconfirms all three SKILL.md copies are byte-identical after regeneration.