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Pass-through containers — mark a container (UI toggle or ~/unwrap name prefix) and its children are promoted to the parent at export, transforms recomputed against the grandparent.
Correct flip/mirror export — Figma reflections are decomposed from relativeTransform into true rotation + flipX/flipY instead of a spurious 180° spin.
Absolute pixel-grid snapping — layout snaps to the pixel grid, closing the 1px adjacent-rect seam.
Unity
Unit-aware numeric editing — input fields, steppers, and the new FigForgeNumericText label helper parse and increment unit-suffixed values (45°, 12px, 80%, $10.50) while preserving surrounding text.
Editor frame flattener — idle imported frames are frozen and drawn as Scene-view imposters, keeping multi-frame designs fast in the editor (runtime/builds untouched).
Compositor performance & safety — hoisted editor capture pose, recursion guards on compositor + capture, projection-camera keying to stop Scene-view re-bake thrash.
Build fidelity — mirror flips, pixel-snapped offsets, clip suppression unless content overflows (RectMask2D seam), no double-drawn strokes, and a small TMP margin so snug auto-width text labels don't drop a word on a pixel-perfect canvas.
Also rolled in (previously committed but never tagged)
v1.0.53 — navigation guards / preconditions
v1.0.52 — hide canonical control labels when text is empty