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Areas
Journey to the Center of Hawkthorne is similar to Zelda in that it doesn't have discrete levels. The overworld is continuous, but is made up of individual areas that have individual look and feel. These areas may have dungeons, which are more linear than the overworld and its areas.
The major areas can be viewed as either Zelda 'dungeons' or Mario 'castles'. Zelda dungeons are continuous areas where for which the player must walk through. Mario castles are composed of sepperate levels that the player can warp to via the overworld.
Hawkthorne starts off in the vein of Zelda with several continous areas ( Studyroom, Forest, Town ) but from there evolves into a more Mario esque theme with the castles being the Village Forest, Valley of Laziness, Gay Island, Black Caverns and the Castle Hawkthorne.
- Greendale
- Studyroom
- Forest
- Deforestation Forest
- Town
- Village Forest
- Acorn Peak
- Stoner's Peak
- The Mines
- Treeline
- Valley of Laziness
- Tacotown
- Chili Fileds
- Sandpits
- Gay Island
- Black Caverns
- Abandoned Temple
- Castle Hawkthorne
- New Abedtown
- Greendale
Play Testing
Game Design
- Story Summary
- Gameflow
- NPC
- Enemies
- Camera
- Areas
- Inventory and Items
- Gameplay
- Interface
- Existing Characters and NPCs
- Frequently Asked Questions
- Future Episodes
Development Guides
- Creating a Release
- Level Creation
- Tileset Creation
- Character Creation
- Costume Creation
- Audio Creation
Episode Resources