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Releases: hazmatsuitor/Blockade-Runner

Version 0.08-alpha

Version 0.08-alpha Pre-release
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@hazmatsuitor hazmatsuitor released this 12 Oct 04:30

This release cycle was focused primarily on improvements to level generation and in-game graphics.

New Features:

  • Free Play menu with options for various level sizes
  • Textures that move with the level
  • Specifying wait times for enemy routes in level files is now optional
  • Variable-width hallways in randomly generated levels

Fixes:

  • Fixed a graphical bug with the pause menu over win/lose screens
  • Follow cam now keeps the player in the center of the screen always
  • Fixed multiple bugs with things being drawn incorrectly outside the level boundaries
  • Enemy path lines are now drawn correctly
  • Various optimizations to level generation speed and continued lighting optimizations
  • One-pixel-wide walls are now removed during level generation
  • Various tweaks to make level generation scale better with level size
  • Level generation no longer produces hallway stubs protruding from rooms
  • Removed lots of dead code!

Version 0.07 Alpha

Version 0.07 Alpha Pre-release
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@win93 win93 released this 28 Aug 00:30

New features:

  • New options (volume slider and a button to revert key bindings) in settings menu
  • Enemies now wait at each route node for a duration specified in level files

Fixes:

  • Improved settings menu layout
  • Some bugs with key bindings were fixed
  • Various code improvements and cleanup

Version 0.06-alpha

Version 0.06-alpha Pre-release
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@win93 win93 released this 08 Mar 23:13

This release cycle was focused primarily on the development of the campaign mode, and the code's documentation, structure, and form.

New Features:

  • Level generator supports loading level data from files
  • Enemies now follow routes as they are specified in level files
  • There is a test level demonstrating new features, found in the Campaign Mode menu

Fixes:

  • Several textures were improved or replaced
  • Key binding behaviour is slightly different. Clicking away while binding a key reverts it to its previous state, hitting ESC unbinds it. Escape key can no longer be rebound.
  • /src/res/ has been organized into sub-categories
  • Class hierarchy of Entities was reworked
  • Various documentation improvements
  • Various performance updates
  • Corner bopping issues are fixed
  • Resizing the window no longer has a small chance to crash the game

Version 0.05-alpha

Version 0.05-alpha Pre-release
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@win93 win93 released this 13 Feb 03:18

New Features:

  • The esc key now pauses the game while running
  • Player and enemies can now "bop" around corners
  • Keymapping system now saves to preferences/registry and was overhauled
  • Level is no longer fixed to the window, and will move relative to the screen if big enough
  • Added music as a proof of concept
  • Empty space is no longer a flat black color
  • Binary is now optimized and obfuscated with proguard

Fixes:

  • Textures now behave properly when window size is larger than 1920x1080
  • End Screens do don't behave erratically when the window is resized
  • Arrow glyphs in the font were tweaked

Version 0.04-alpha

Version 0.04-alpha Pre-release
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@win93 win93 released this 16 Jan 19:08

New Features:

  • Keymapping support in settings menu
  • Structural codebase reworking

Version 0.03-alpha

Version 0.03-alpha Pre-release
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@win93 win93 released this 04 Jan 04:08

Third public release, and first GitHub release. Project is still in alpha and is being actively developed.