Version 0.08-alpha
Pre-release
Pre-release
This release cycle was focused primarily on improvements to level generation and in-game graphics.
New Features:
- Free Play menu with options for various level sizes
- Textures that move with the level
- Specifying wait times for enemy routes in level files is now optional
- Variable-width hallways in randomly generated levels
Fixes:
- Fixed a graphical bug with the pause menu over win/lose screens
- Follow cam now keeps the player in the center of the screen always
- Fixed multiple bugs with things being drawn incorrectly outside the level boundaries
- Enemy path lines are now drawn correctly
- Various optimizations to level generation speed and continued lighting optimizations
- One-pixel-wide walls are now removed during level generation
- Various tweaks to make level generation scale better with level size
- Level generation no longer produces hallway stubs protruding from rooms
- Removed lots of dead code!