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Version 0.08-alpha

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@hazmatsuitor hazmatsuitor released this 12 Oct 04:30

This release cycle was focused primarily on improvements to level generation and in-game graphics.

New Features:

  • Free Play menu with options for various level sizes
  • Textures that move with the level
  • Specifying wait times for enemy routes in level files is now optional
  • Variable-width hallways in randomly generated levels

Fixes:

  • Fixed a graphical bug with the pause menu over win/lose screens
  • Follow cam now keeps the player in the center of the screen always
  • Fixed multiple bugs with things being drawn incorrectly outside the level boundaries
  • Enemy path lines are now drawn correctly
  • Various optimizations to level generation speed and continued lighting optimizations
  • One-pixel-wide walls are now removed during level generation
  • Various tweaks to make level generation scale better with level size
  • Level generation no longer produces hallway stubs protruding from rooms
  • Removed lots of dead code!