Skip to content

G1T.h update

Choose a tag to compare

@hearhellacopters hearhellacopters released this 15 Apr 09:42
· 17 commits to main since this release

πŸš€ ProjectG1M v1.9 – PR Candidate

This plugin update adds support for the full index of texture formats within the G1T file format for decoding in Noesis. It also includes a host of new supporting features.


βœ… Key Features Updates

  • βœ… Expanded texture types to include 3D textures (cube, volumes and arrays)
  • βœ… Support for PS4 plane decoding
  • βœ… Unswizzle support for:
    • D3D12 64KB layout
    • PS4/PSVita tile modes
    • Wii U GX2 tiling
  • βœ… Added format color conversions for:
    • RGB10_A2 ->RGBA32_FLOAT
    • R11F_G11F_B10F -> RGB32_FLOAT
    • DEPTH32 -> RGB32_FLOAT
    • DEPTH24_STENCIL8 -> RGB24_A8
    • DEPTH16 ->RGB16
    • DEPTH32F_STENCIL8 -> RGBA32_FLOAT
    • Linear -> sRGB
  • βœ… Added new dropdown items:
    • Load all animations in same folder
    • Load matching g1t file with g1m (by file name)
    • Generate all texture planes
    • Flip image vertically
    • Flip image horizontally
    • Enable debug log (pop out window)
  • βœ… Added support for Nintendo & Sony platform texture formats (samples needed):
    • GX_TF_CI4 / CI8 / CI14 (Wii / GC)
    • GXM P4/P8 (PS Vita)
  • βœ… Massive new debug logging support
  • βœ… "Panic mode" on header read issues

πŸ”§ Updates & Improvements

  • Updated enums to known formats types
  • Fully documented and parsed headers, extra headers and texture headers
  • Byte-accurate buffer size estimation
  • Refactored deswizzle logic for GX2 / D12 formats
  • Massive debug texture parsing

πŸ“ Notes

  • This is an early release, so please report bugs!
  • Due to the texture format index being pulled from game libraries (not from samples themselves) there may be incorrect formats.
  • Most of these new features need testing or samples to test them.
  • All formats end up as RGBA32 display.

⚠️ Known Issues

  • CI4 / CI8 / CI14 code written but not yet implemented (need samples).
  • No mip generation – only creates first full mip.
  • Float data support may be sub parse due to RGBA32 conversion.
  • Enabling texture planes arrays may be unstable. It splits the textures increasing the amount within the index and throws off the original order. Would use for preview and exports only.

✨Wishlist

  • Add loading of .gz and .dz files without having to unzip first.

βš™οΈInstall

  • Unzip and place in plugins folder in Noesis install directory. Place the x64 one in the x64 folder if you use the x64 version.

πŸ™ Credits / Thanks