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1.1.0

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@Justin113D Justin113D released this 29 Jul 20:56
· 13 commits to master since this release

Additions:

  • Added automatic shader type macros when compiling
    • SHADER_TYPE=<Type>
    • IS_<TYPE>_SHADER
    • <Type> and <TYPE> will be set to the shader type being compiled to (Vertex, Pixel or Compute).
    • Can be disabled using -nostd
  • Macro option now accepts empty macros
  • Compiler now outputs warnings
    • Can be disabled using -nowarn
  • Console prints a status grid while compiling permutations

Changes:

  • Improved console output
  • Shader compiler has been made a separate public class and could theoretically be used in other programs now