1.1.0
Additions:
- Added automatic shader type macros when compiling
SHADER_TYPE=<Type>IS_<TYPE>_SHADER<Type>and<TYPE>will be set to the shader type being compiled to (Vertex, Pixel or Compute).- Can be disabled using
-nostd
- Macro option now accepts empty macros
- Compiler now outputs warnings
- Can be disabled using
-nowarn
- Can be disabled using
- Console prints a status grid while compiling permutations
Changes:
- Improved console output
- Shader compiler has been made a separate public class and could theoretically be used in other programs now