v3.0.5-beta.7
Pre-release
Pre-release
nexus-service
- fix(cooling): decode NP50 fan probes as ADC voltage, add Q-series coolant temps
- feat(media): report a live playback position instead of a frozen one
- fix(persistence): route settings.json through the NEXUS_DATA_ROOT override
- feat(persistence): honor NEXUS_DATA_ROOT override in NexusDataPaths
nexus-web
- fix(blocks): stop the landing trail double-painting the ghost footprint
- fix(panel): drop the immersive close X, reveal the exit hint on mouse move
- style(blocks): fill the landing trail cells and soften the whole preview
- feat(panel): show ticking elapsed and total time on the immersive seek bar
- feat(panel): auto-fade the immersive drawer's close notch
- feat(panel): show a landing preview under the falling Blocks piece
- fix(panel): stop monitoring gauge values bouncing between refreshes
- feat(panel): animate the Blocks hard drop instead of an instant snap
- feat(panel): taller snake board, bigger dpad, food pulse, eat particles
- test(panel): cover Escape dismissing the immersive overlay
- feat(panel): polish snake and blocks game visuals
- feat(select): add triggerIconOnly prop for compact icon triggers
nexus-overlay
- fix(panel): suspend the monitor guard while the session is locked
Full Changelog: v3.0.5-beta.6...v3.0.5-beta.7