Repository navigation
Persistent pivot points #140
Closed
rjacobs1969
started this conversation in
Ideas
Replies: 2 comments 9 replies
|
Thanks, @rjacobs1969, that makes sense for hinges. Today the pivot point belongs to the current selection and is cleared when you select something else, so you have to set it again. What I'd build: a pivot point that stays with one body. You set it once, select other objects to adjust them, and when you come back to that body the pivot is still there (and moves with the body). It would be saved in the project and shown as a small marker, and the same button clears it. With several bodies selected it would behave as it does now. |
5 replies
|
Thanks, @prmod3d and @rjacobs1969 - one pivot per body it is, and it's built:
Dragging the pivot marker with the mouse is not in yet. It will be in the next release. |
4 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
The pivot point function is great to test hinges and clearance between rotating parts. however it would be very useful is a pivot point can be persistent to an object, so when designing an hinged feature I can repeatedly check without having to redo the pivot point every time I had to select another object to adjust it position or size
All reactions