1.11.0
Rain Meadow 1.11.0 is here! Chat improvements, some long awaited fixes and more!
Arena
- Added flash to tab arrow to assist users in locating game mode tab settings
- Publicized arena.blockList for developers
- Fixed bees/bombs spawning client-side
- Resolved a critical race condition when loading between levels
- Fixed pipe eating during the first few frames of the game if moving into den
- Fixed Saints ascending teammates. Stop that.
General
- Added Chinese translation (thanks @havenoideawhatismyname!)
- Fixed custom background thumbnails not disappearing when scrolling background pages
- Fixed large lobbies interrupting ping cycle key inputs
- Fixed spectating never abstracting previous rooms
Chat
- Chat Opacity (Makes chat semi transparent when a player is behind it)
- Chat Inactivity (Makes chat semi transparent after a short period of inactivity (no new messages and no typing))
- Enforce max message length for receiving messages.
- Copy/Paste support
- Recently Sent Messages (Up/Down arrows)
- Sound when mentioned by name in chat.
- Host icon in chat
- Deprecate ChatTextBox2 and use just ChatTextBox
Story
- Fixes creature duplication occurring the next cycle after a creature enters a den
- Gracefully handle when the an online game mode menu is loaded but the online lobby hasn't
- Updated "Match Save" to "Sync Save" for clarity
- Updated the Text Prompt on death to dismiss after 5 seconds instead of requiring input
- Fixed forced den re-sheltering when a client has a valid den
Meadow
- Added configurable timelines
Engine
- Fixed a sizing issue with Custom Packets