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Rain Meadow 1.12.0

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@henpemaz henpemaz released this 27 Feb 18:01
· 1471 commits to main since this release

Release 1.12.0

Arena

  • Added arena.session to access the current ArenaGameSession
  • Moved ArenaGameSession_Update fully inside of ExternalGameMode.ArenaGameSession_Update to enable overrides
  • Restored custom Team Names
  • Disabled Watcher glow from ripple level in online arena sessions
  • Blocked next level call until chatbar is closed
  • Blocked exiting to lobby if host already initiated next level loading to prevent crash
  • A new character approaches: The Overseer! Select to spectate games

Team Battle

  • Added friendly fire toggle

Story

  • Fixed Moon dying if the room transferred owners
  • Enabled Sync Save option for clients regardless of save state status

Watcher

  • Fixed end-game ability not working
  • Fixed mind control happening post-warp

Meadow

  • Disabled Outer Expanse, Spearmaster and Artificer endings in Meadow mode.
    • These endings would cause a crash if done in Meadow mode.

General

  • Fixed Dev Tools trying to teleport remote players when holding V
  • Updated documentation in codebase.
  • Added OnlineGameMode.ResetOverworld() to release the overworld at the discretion of the gamemode
  • Added support for 4:3 resolution for Spectate overlay
  • Fixed proto-rot showing up in unexpected campaigns
  • Fixed issues with port assignment resulting in meadow failing to start.

Engine

Synced the following

  • Waterflux
  • Gourmand exhaustion and player lung exhaustion
  • Vulture demasking
  • Box Worms
  • Sand Grubs
    Improved sync for the following
  • Big Moths
    • Moths will flap their wings correctly and creature interactions are synced..
  • Vultures
    • Vultures should be noticably less jittery and sync more accurately. King Vultures should also work a lot better.
  • Fixed Sand Grubs causing crashes and graphical glitches.
  • Added coroutine for world loading; blocked entity states during world transitions

Chat:

  • Auto-fill usernames when using "@" in chat.
  • Fixed chat filters not applying to messages above player heads.