Rain Meadow 1.12.0
Release 1.12.0
Arena
- Added
arena.sessionto access the current ArenaGameSession - Moved
ArenaGameSession_Updatefully inside ofExternalGameMode.ArenaGameSession_Updateto enable overrides - Restored custom Team Names
- Disabled Watcher glow from ripple level in online arena sessions
- Blocked next level call until chatbar is closed
- Blocked exiting to lobby if host already initiated next level loading to prevent crash
- A new character approaches: The Overseer! Select to spectate games
Team Battle
- Added friendly fire toggle
Story
- Fixed Moon dying if the room transferred owners
- Enabled Sync Save option for clients regardless of save state status
Watcher
- Fixed end-game ability not working
- Fixed mind control happening post-warp
Meadow
- Disabled Outer Expanse, Spearmaster and Artificer endings in Meadow mode.
- These endings would cause a crash if done in Meadow mode.
General
- Fixed Dev Tools trying to teleport remote players when holding V
- Updated documentation in codebase.
- Added OnlineGameMode.ResetOverworld() to release the overworld at the discretion of the gamemode
- Added support for 4:3 resolution for Spectate overlay
- Fixed proto-rot showing up in unexpected campaigns
- Fixed issues with port assignment resulting in meadow failing to start.
Engine
Synced the following
- Waterflux
- Gourmand exhaustion and player lung exhaustion
- Vulture demasking
- Box Worms
- Sand Grubs
Improved sync for the following - Big Moths
- Moths will flap their wings correctly and creature interactions are synced..
- Vultures
- Vultures should be noticably less jittery and sync more accurately. King Vultures should also work a lot better.
- Fixed Sand Grubs causing crashes and graphical glitches.
- Added coroutine for world loading; blocked entity states during world transitions
Chat:
- Auto-fill usernames when using "@" in chat.
- Fixed chat filters not applying to messages above player heads.