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Rain Meadow 1.13.0

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@henpemaz henpemaz released this 31 Mar 12:50
· 1109 commits to main since this release

Release 1.13.0

General

  • Added Meadow Coin 馃槈
  • The Dev Tools debug UI now shows the local instance's client flags, and arena now shows its "[L]obbied" client flag.
  • The Dev Tools debug UI now groups creature/item symbols together, and should lag less.
  • Fixed meadow abyss respawns and arena/story abyss death messages failing if the player entered WallCling between -250y and -500y.
  • Fixed neuron glow not using players' selected body color.
  • Added customizable logging level to Remix in General tab
  • Infinite deafness, and most causes of infinite tinnitus should be fixed.
  • Inv eggs no longer duplicate per player per Inv.
  • Fixed your spectated scug resetting every time you opened the spectate menu.
  • Updated Chinease Translation (Thanks HapiFive)
  • Fixed translation code for mod applier (Thanks HapiFive)

Arena

  • If MSC is enabled, closed dens will mirror challenge mode by eventually forcing players out, and completely blocking reentry attempts.
  • Added More Slugcat's "Challenges" to Arena!
  • Synced round kills
  • Added configurable scoring
  • Added KillList & ScoreCounter HUDs from vanilla Arena
  • Altered client Arena overlay loading logic to wait for host to construct first to ensure accurate scoring
  • Granted Saint a kill credit if using ascension to ascend others
  • Fixed Spears Hit toggle not actually working during that current game session
  • Added "Loading x%" message in Arena Overlay to notify of remaining users waiting to leave active resource

Modders

  • 鈿狅笍 BREAKING: Updated GetPlayerTrophies to GetAllPlayerTrophies and GetRoundPlayerTrophies
  • 鈿狅笍 BREAKING: Moved all arena arena.Killing to reside inside of arena.ExternalGameMode and removed the playerIndex param
  • 鈿狅笍 BREAKING: Updated ExternalGameMode.AddIcon to include OnlinePlayerDisplay to access all UI elements used in the in-game overhead UI

Story

  • Fixed the "Wait for others to rescue you" death prompt blocking pause inputs.

Watcher

  • Impossibly high ripple levels (6+) no longer crash the game when viewed.
  • Fixed a crash where clients would load into the wrong regions

Meadow

  • Slugcats can now enter the lower depths regardless of remix's "Vanilla Exploits".
  • MS_CORE and Saint's intro rooms should no longer break the rain timer and/or game.
  • The pounce tutorial barrier, the guaranteed jetfish in SL, and the three guaranteed scav corpses in Artificer's GW no longer load in.
  • Many different room-specific tooltips across all campaigns are now disabled.
  • Added configurable eye color