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1.14.0
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Release 1.14.0
Engine
Fixed a scenario where transferring entities could lead to deadlocks
Fixed Joke Rifle bullets duping and consuming high bandwith.
Improved piggyback netcode
Added documentation to the GitHub wiki on OnlinEntity Locks() to manage state race conditions
Story
Fixed shelters not closing if there's an untamed Slugpup / SlugNPC in the world. Slugpups should also respond to commands more reliably.
Fixed duplication of some save records when loading on clients. This should fix save bloating that caused load slowdown over time.
Watcher
Fixed some scenarios where watcher warps were not working correctly
Fixed clients not being sucked into warps
Saint
Fixed some critical errors in Saint's ending
General
Added Global Mute toggle to Meadow Remix's "Gameplay" tab
Fixed most cases of pearl strings duplicating. This should noticeably decrease latency
Fixed Vultures not properly killing players when taken off-screen
Fixed Saint ascensions not working reliably outside of Arena
Arena
Fixed scoring across all modes
Added import/export map playlists from clipboard
Added configurable Artificer explosion capacity
Added Spear Hit score config
Prevented Overseer from earning score
Synced more attributes in Challenge 70
Added additional flair for winning a secret minigame. Check Rain Meadow's Arena Remix page
Post-game stats now persist for duration of lobby life or reset as desired
Team Battle
Teammates will now see the location of Watcher while invisible
Modders
⚠️ Updated arena.ExternalGameMode.GetGamemodeId to become a getter
Added FinalResultBox_ctor to arena.ExternalGameMode
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