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Rain Meadow 1.14.0

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@henpemaz henpemaz released this 02 May 16:06
· 837 commits to main since this release

Release 1.14.0

Engine

  • Fixed a scenario where transferring entities could lead to deadlocks
  • Fixed Joke Rifle bullets duping and consuming high bandwith.
  • Improved piggyback netcode
  • Added documentation to the GitHub wiki on OnlinEntity Locks() to manage state race conditions

Story

  • Fixed shelters not closing if there's an untamed Slugpup / SlugNPC in the world. Slugpups should also respond to commands more reliably.
  • Fixed duplication of some save records when loading on clients. This should fix save bloating that caused load slowdown over time.

Watcher

  • Fixed some scenarios where watcher warps were not working correctly
  • Fixed clients not being sucked into warps

Saint

  • Fixed some critical errors in Saint's ending

General

  • Added Global Mute toggle to Meadow Remix's "Gameplay" tab
  • Fixed most cases of pearl strings duplicating. This should noticeably decrease latency
  • Fixed Vultures not properly killing players when taken off-screen
  • Fixed Saint ascensions not working reliably outside of Arena

Arena

  • Fixed scoring across all modes
  • Added import/export map playlists from clipboard
  • Added configurable Artificer explosion capacity
  • Added Spear Hit score config
  • Prevented Overseer from earning score
  • Synced more attributes in Challenge 70
  • Added additional flair for winning a secret minigame. Check Rain Meadow's Arena Remix page
  • Post-game stats now persist for duration of lobby life or reset as desired

Team Battle

  • Teammates will now see the location of Watcher while invisible

Modders

  • ⚠️ Updated arena.ExternalGameMode.GetGamemodeId to become a getter
  • Added FinalResultBox_ctor to arena.ExternalGameMode