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Releases: henrimitte/AMC

v0.3.1

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@henrimitte henrimitte released this 16 May 23:55

Fixed

  • Flagged mines are not revealed anymore on a Game Over.

v0.3.0

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@henrimitte henrimitte released this 16 May 09:08

Added

  • All mines are revealed when a Game Over state happens.

Fixed

  • If a cell is flagged, it will not open when clicked.

v0.2.1

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@henrimitte henrimitte released this 09 May 09:12

Fixed

  • When chording, if a mine was revealed, the game would not stop. Now it correctly set the state to GAME OVER in those cases.

v0.2.0

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@henrimitte henrimitte released this 09 May 05:37
8464520

Added

  • A Game Over state. If the user clicks on a mine, mouse clicks will not have effect anymore until the game is restarted.

Fixed

  • Now the mines are distributed AFTER the first click, which guarantees the first opened cells is not a mine.

v0.1.0

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@henrimitte henrimitte released this 06 May 01:33

The first ever release, featuring the most basic game!

Features

  • 3 Levels available:
    1. Beginner [9x9 grid, 10 mines]
    2. Intermediate [16x16 grid, 40 mines]
    3. Advanced [30x16 grid, 99 mines]
  • Flag/Unflag cells you think have a mine
  • Automatically Reveal adjacent cells (chording)

Gameplay

Currently, the game does not check for any Win or Lose condition, so it's up to the player to start a new game when clicking on a mine or winning a game.

Keyboard commands:

  • Press R to generate a New Game for the current level
  • Change the game Level pressing one of the number keys:
    • 1 set the level to Beginner and generate a new game
    • 2 set the level to Intermediate and generate a new game
    • 3 set the level to Advanced and generate a new game

Mouse commands:

  • Use the RIGHT MOUSE BUTTON to Flag/Unflag cells
  • Use the LEFT MOUSE BUTTON to Reveal cells