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Releases: henrimitte/AMC
Releases · henrimitte/AMC
Release list
v0.3.1
v0.3.0
Added
- All mines are revealed when a Game Over state happens.
Fixed
- If a cell is flagged, it will not open when clicked.
v0.2.1
Fixed
- When chording, if a mine was revealed, the game would not stop. Now it correctly set the state to GAME OVER in those cases.
v0.2.0
Added
- A Game Over state. If the user clicks on a mine, mouse clicks will not have effect anymore until the game is restarted.
Fixed
- Now the mines are distributed AFTER the first click, which guarantees the first opened cells is not a mine.
v0.1.0
The first ever release, featuring the most basic game!
Features
- 3 Levels available:
- Beginner [9x9 grid, 10 mines]
- Intermediate [16x16 grid, 40 mines]
- Advanced [30x16 grid, 99 mines]
- Flag/Unflag cells you think have a mine
- Automatically Reveal adjacent cells (chording)
Gameplay
Currently, the game does not check for any Win or Lose condition, so it's up to the player to start a new game when clicking on a mine or winning a game.
Keyboard commands:
- Press
Rto generate a New Game for the current level - Change the game Level pressing one of the number keys:
1set the level to Beginner and generate a new game2set the level to Intermediate and generate a new game3set the level to Advanced and generate a new game
Mouse commands:
- Use the
RIGHT MOUSE BUTTONto Flag/Unflag cells - Use the
LEFT MOUSE BUTTONto Reveal cells