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v1.32.0
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Notable changes
Added
Huge improvement to Event Leaderboards (2.0) which can now handle many different rulesets, replay, and win conditions. 🎉
Both claim any rewards and roll into a cohort within a Team Event Leaderboard can be done together.
New profanity filter options for User display name, chat message update, Team description, and Challenge name and description fields.
New server function to reset an Achievement's progress.
(Unity) Add "IsClaimed" util extension method to "ISubAchievement" type.
(Unity) Add "GetStoreItemsByCategory" util extension method to "IEconomySystem" type.
Changed
AllowFakeReceipts option can now be set outside of Economy data definition for easier environment selection.
Update server function to fetch more than one Team by ID.
Update to Nakama common v1.44.2 release.
(Unity) Logger type can be assigned to both Nakama and Satori client types.
(Unity) Update to '3.21.2' Nakama/Satori .NET client release.
(Unity) Use "IInitializeSystem" with "RewardMailboxSystem" type.
(Unity) "PurchaseStoreItemAsync" can take a raw receipt (not using the UnityPurchasing wrapper).
(Unity) Check exception not "IsTransientException(e)" with catch block to switch to offline mode.
Fixed
Apply profanity filter checks to both team names and team chat message contents.
Use the time offset (if specified) when an Achievement is checked for expiry.
(Unity) "EventLeaderboardsSystem" should not be Observable because it does not store internal state.
(Unity) Recalculate update time to compute "IsActive" with offline Achievements progress.
(Unity) Use correct ID when merging achievement updates in offline progress.
(Unity) Trim achievement progress with separate removal list when offline.
(Unity) Raise exception when reverse item grant has insufficient items to deduct.
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