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v0.1.5

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@heurazy heurazy released this 10 Jul 12:46
· 9 commits to main since this release

What's new

  • Added physical jumping from SteamVR headset movement.
  • Added physical crouching based on the calibrated standing height.
  • Optimized shader classification and removed repeated OpenGL driver queries from hot rendering paths.
  • Reduced per-draw locking and cached the detected scene-depth texture.
  • Reused VR-hand rendering buffers to reduce per-frame allocations.
  • Disabled expensive production OpenGL error polling while retaining opt-in debug diagnostics.
  • Fixed avatar hand textures and the textured fallback path after the renderer optimizations.

Physical swing/block breaking remains temporarily disabled while its interaction ray is being reworked.