v0.1.5
What's new
- Added physical jumping from SteamVR headset movement.
- Added physical crouching based on the calibrated standing height.
- Optimized shader classification and removed repeated OpenGL driver queries from hot rendering paths.
- Reduced per-draw locking and cached the detected scene-depth texture.
- Reused VR-hand rendering buffers to reduce per-frame allocations.
- Disabled expensive production OpenGL error polling while retaining opt-in debug diagnostics.
- Fixed avatar hand textures and the textured fallback path after the renderer optimizations.
Physical swing/block breaking remains temporarily disabled while its interaction ray is being reworked.