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HytaleVR v1.0.3

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@heurazy heurazy released this 24 Aug 12:00
· 2 commits to main since this release

Render performance and frame stability

  • Synchronizes camera, controller, depth, UI, and held-item data into one immutable snapshot per rendered frame.
  • Prevents the two eyes from consuming different poses or OpenGL resource generations.
  • Preallocates and transactionally replaces source, eye, depth, and framebuffer resources.
  • Removes shader-registry and item-catalog locks from the normal rendering path.
  • Reuses one SteamVR tracked-pose snapshot across both eyes and overlays.
  • Adds opt-in stage profiling with HYTALE_VR_PROFILE=1 for frame, capture, warp, overlay, submit, and pose-wait timing.

The dashboard reports version 1.0.3 to the automatic updater. The Windows x64 archive uses standard Deflate ZIP entries and was validated with Windows Explorer compressed folders.