HytaleVR v1.0.3
Render performance and frame stability
- Synchronizes camera, controller, depth, UI, and held-item data into one immutable snapshot per rendered frame.
- Prevents the two eyes from consuming different poses or OpenGL resource generations.
- Preallocates and transactionally replaces source, eye, depth, and framebuffer resources.
- Removes shader-registry and item-catalog locks from the normal rendering path.
- Reuses one SteamVR tracked-pose snapshot across both eyes and overlays.
- Adds opt-in stage profiling with
HYTALE_VR_PROFILE=1for frame, capture, warp, overlay, submit, and pose-wait timing.
The dashboard reports version 1.0.3 to the automatic updater. The Windows x64 archive uses standard Deflate ZIP entries and was validated with Windows Explorer compressed folders.