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@Jobima1st The build you ran recorded what the game sends: a rumble frame and a trigger frame back to back every 10 ms, the trigger frame carrying zero motor bytes without the motor flag, and the same pair with the motors at zero when an effect ends. PadForge's forwarding lane kept one pending frame per slot and let a newer frame replace an older one, so when the game's final zero-motor rumble frame arrived a fraction of a millisecond before its trigger frame, the zero could be discarded and the pad never received the stop. Whether that happened depended on timing, which is why it became rarer rather than gone. The lane logic is the same on USB and Bluetooth.

On the bench with your frame …

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