Skip to content
Discussion options

You must be logged in to vote

@Jobima1st @eVenent This is Windows, not PadForge. The same thing reproduces here with a physical DualSense alone and PadForge not running: Windows' own handling of a Sony pad sends a steady press downward in menus that take gamepad navigation. PadForge's virtual DualShock 4 and DualSense reproduce the physical pad's report layout exactly, which is why they inherit the behavior, and nothing in PadForge generates that input. There is no change to make on this side.

Replies: 2 comments 3 replies

Comment options

You must be logged in to vote
3 replies
@Jobima1st
Comment options

@Jobima1st
Comment options

@eVenent
Comment options

Comment options

You must be logged in to vote
0 replies
Answer selected by hifihedgehog
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
3 participants