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Releases: himdo/Fable-2-Recomp

1.1.1 Reduced False Positive Virus Alerts and Debug Script

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@himdo himdo released this 22 Sep 23:30

This release aims to reduce the number of false positives of virus from virus total. Currently I'm down to 9 alerts with only 1 actual problem listed, https://www.virustotal.com/gui/file/85a5ff8ffa85e74417f4aaafac4bf4ae7d4ebd2620befc534dcc61a3964cd982, however I believe this is a false positive just like the rest.

I also added a small debug script which is apart of a larger feature down the road, if you press "F5" on your keyboard when you are playing the game a dialog box will pop up telling you your coords. This feature is not finished but since the recent popularity of the repo I would like to address the false positives.

1.1.0 Configs and Guild Chests

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@himdo himdo released this 17 Sep 03:55

This release features the new config system where things are not hard coded any more. There is 2 config files "fable2_config.toml" and "fable2_patches.toml" where you can change specific aspects of the game. I also included serveral patches some direct copies of the patches from Guy and some required a bit more work to work so the game will now try to run at 60 fps, this can be changed in the config with "fps_60 = true", if false it will run at 30 fps. in that same file there is configs for the different guild chest items, gamepad mapping, and mouse sensitivity.
With the "fable2_patches.toml" i'm not positive its working and needs a bit of trial and error.

Enjoy the guild chest items!

1.0.1 Check Hashes of default.xex

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@himdo himdo released this 14 Sep 02:54

There is a lot of different xex's out there and if its not the exact one I'm using different errors will be happening. This version has a hash checker on startup that will check if the default.xex is the same hash as what I built this for.

This version does not add any additional functionality to the game, only adds a preflight check to prevent errors.

Initial Release V1.0.0

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@himdo himdo released this 06 Sep 04:00

This release is competely beatable from start to finish. When I did my testing I did everything as fast and minimal as possible so I'm sure there is some more crashes that need to be patched out in time, If a crash happens then leave an issue with the log attached and an detailed explination of what happened to cause the crash.