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Tiny Flood

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A tiny clone of the Flood-It game, written in C++ using Raylib.

Building from Source

This project is intended to be built with MinGW-w64 on a Windows environment.

Prerequisites

  • MinGW-w64: Ensure g++ and make are available in your system's PATH.
  • Raylib: Download the Raylib library for MinGW.

Configuration & Compilation

  1. Configure Raylib Path: Open the Makefile and edit the RAYLIB_DIR variable to point to the root of your Raylib installation directory.

    # Adjust this to wherever you unzipped raylib
    RAYLIB_DIR := C:/raylib
  2. Build the Game: Open a terminal in the project's root directory and run the make command.

    make

    This will compile the source code and create tinyflood.exe.

Makefile Targets

The Makefile provides the following targets:

  • all: (Default) Builds the executable.
  • run: Builds the game (if necessary) and runs it.
  • clean: Removes compiled object files and the executable.

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A color-flooding puzzle game, written in C++ using Raylib.

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