A tiny clone of the Flood-It game, written in C++ using Raylib.
This project is intended to be built with MinGW-w64 on a Windows environment.
- MinGW-w64: Ensure
g++andmakeare available in your system's PATH. - Raylib: Download the Raylib library for MinGW.
-
Configure Raylib Path: Open the
Makefileand edit theRAYLIB_DIRvariable to point to the root of your Raylib installation directory.# Adjust this to wherever you unzipped raylib RAYLIB_DIR := C:/raylib
-
Build the Game: Open a terminal in the project's root directory and run the
makecommand.make
This will compile the source code and create
tinyflood.exe.
The Makefile provides the following targets:
all: (Default) Builds the executable.run: Builds the game (if necessary) and runs it.clean: Removes compiled object files and the executable.
