v0.1.10 · Codex Pet HUD
What's changed
✨ Features
- Add repeatable Windows input-relay self-tests, live hit probes, runtime diagnostics, and optional verification captures for pet and potion interaction
🔧 Improvements
- Make release completion a single guarded command that tags the pushed commit, waits for every platform job, and verifies the public latest release and checksum-bearing asset set
- Detect Git for Windows Bash from its version output even when PowerShell does not retain a native pipeline exit code
- Run Git for Windows release checks in its login environment so required Unix tools are always available
- Make the Windows pet and both potion windows one drag group: dragging any of the three surfaces moves the native Codex pet and keeps both HUD potions aligned
🐛 Bug fixes
- Deliver Windows pet input through the live Electron window message path so pet clicks and drags reach current Codex builds that manage their own input shape
- Recalculate client coordinates after every drag step so the moving native pet follows the pointer without compounding horizontal drift
- Read current Codex Pro five-hour limits from
additional_rate_limitswhile preserving the account-wide weekly window - Wait for the running Windows HUD process to exit before install or uninstall changes its files
Download the archive for your platform and verify it with SHA256SUMS.txt.
Links
Warning
These preview builds are not Developer ID notarized or Authenticode signed. macOS Gatekeeper or Windows SmartScreen may display an unknown-developer warning. Download only from this official repository.
The live usage integration reads the existing Codex access token in memory and calls an undocumented internal endpoint. Tokens, logs, and Codex data are never included in release assets.
See the full changelog and project website.