-
Notifications
You must be signed in to change notification settings - Fork 0
Tiny Kingdom: Character Editor
Nate River edited this page Aug 24, 2026
·
3 revisions
Create фтв сгыещtiny characters for RPG, roguelike or adventure games. Change skins and equipment at runtime. Combine with other Tiny Kingdom assets. Get on the Asset Store.
- Open and run
CharacterEditorscene to build characters. - Instantiate
Characterprefab in your scene. - Change
Setupstring properties ofCharacterBuildercomponent and callRebuildfor runtime setup. - Use
CreatureControllerscript as an example to build your own control system. - Use
FaceExpressionsscript to change face emotions. - Use
SortingOrderto update sorting order at runtime.
Built with performance in mind. Unlike heavy skeletal systems or memory-consuming frame-by-frame animations, these characters are animated using simple Position & Rotation transforms of basic parts (Head, Body, Arms, Legs).
- Zero Meshes / Zero Skinned Sprites: Virtually no CPU overhead.
- Massive Battles Ready: Smoothly handles 100+ active characters on screen simultaneously—ideal for mobile devices!
- Crisp Scaling: The 512x512 sprite sheet resolution looks stunning both as a large main hero in the center of the screen or as tiny units in a crowded Tower Defense map.
Mix and match modular parts to create unique factions, heroes, and enemies. Every sprite comes in 2 variants: Front and Back views.
- 20+ Armor Sets (Helmets, Chestplates, Shields, etc.)
- 50+ Weapon Variants (Melee, Ranged, Magical)
- Continuous Updates: This is a growing asset! We plan to release regular free updates with new sprites, weapons, and customization options.
-
Automated Y-Sorting Script Included: No more clipping issues! The package includes a ready-to-use C# script that dynamically adjusts the
SortingOrderof the character'sSortingGroupbased on their Y-position as they move. - Pre-configured Layering: All modular parts are correctly ordered by default out of the box.
All animations are fully set up via native Unity tools and ready to trigger:
- Idle & Run
- Attack (Slash) & Jab (Thrust)
- ShootBow & ShootGun
- Spell (Magic cast)
- PlayLute (Bard action / Emote)
- Death
Build a cohesive world! This asset pack is 100% visually compatible with our other assets:
- Tiny Kingdom: Tower Defense
- Our dedicated Top-Down environment sprite packs and tilesets.
- Highly optimized modular Prefabs.
- Base body parts (Head, Body, Arms, Legs for Front & Back views).
- Ready-to-use Animator Controllers.
- Clean C# scripts for runtime equipment swapping and Y-sorting.
- Interactive Demo Scene.