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Darwinism v1.3.1 Neoforge

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@honeypie3301 honeypie3301 released this 04 Apr 08:04
· 7 commits to neoforge since this release

The Adrenaline Evolution System

  • Reactive Scaling: Regeneration speed is now determined mathematically, allowing for a smooth power curve.
  • Integrated Metabolism: Regeneration now naturally decays when out of combat.
  • Precision Rounding: Added Math.round() logic to the procedure to ensure the game engine correctly translates the variable into integer potion levels.

Combat & Detection Fixes

  • Universal Trigger: Fixed a critical logic error to ensure adrenaline builds from all damage sources, including Mob attacks, TNT, and Projectiles, rather than just player hits.
  • High-Intensity Gain: Tuned adrenaline gain to +2 per hit, making the evolution feel more responsive during fast-paced fights.

Environmental & Attribute Locking

  • Anti-Devolution Protocol: Implemented a hard-lock to prevent a "Darwinism I" potion from overriding the superior "Darwinism II" attribute set.
  • Attribute Persistence Fix: Optimized the "Respawn Safety Net" and effect expiration logic to ensure Safe Fall Distance (3.0), Knockback Resistance (0.0), and Step Height (0.6) correctly reset to vanilla defaults.