Darwinism v1.3.1 Neoforge
·
7 commits
to neoforge
since this release
The Adrenaline Evolution System
- Reactive Scaling: Regeneration speed is now determined mathematically, allowing for a smooth power curve.
- Integrated Metabolism: Regeneration now naturally decays when out of combat.
- Precision Rounding: Added Math.round() logic to the procedure to ensure the game engine correctly translates the variable into integer potion levels.
Combat & Detection Fixes
- Universal Trigger: Fixed a critical logic error to ensure adrenaline builds from all damage sources, including Mob attacks, TNT, and Projectiles, rather than just player hits.
- High-Intensity Gain: Tuned adrenaline gain to +2 per hit, making the evolution feel more responsive during fast-paced fights.
Environmental & Attribute Locking
- Anti-Devolution Protocol: Implemented a hard-lock to prevent a "Darwinism I" potion from overriding the superior "Darwinism II" attribute set.
- Attribute Persistence Fix: Optimized the "Respawn Safety Net" and effect expiration logic to ensure Safe Fall Distance (3.0), Knockback Resistance (0.0), and Step Height (0.6) correctly reset to vanilla defaults.