·
4 commits
to neoforge
since this release
New content
- Added Darwinism III, a third tier potion effect with +60 max health via additive attribute modifier and upgraded adaptation logic. Includes Regeneration on application to fill the bonus health.
Changes
- Extracted repeated attribute reset logic into a shared AttributeResetProcedure helper, replacing identical copy-pasted attribute blocks across RespawnSafetyNet, RespawnSafetyNet2, DarwinismEffectExpires, Darwinism2EffectExpires, and LoginSafetyNet. Adding or changing an attribute mutation now only requires editing one file instead of five.
- Fixed attribute reset triggering incorrectly when upgrading between tiers. DarwinismEffectExpires now only resets if neither tier 2 nor tier 3 is active. Darwinism2EffectExpires now only resets if tier 3 is not active.
- Added devolution prevention for tier 3. Drinking a lower tier potion while tier 3 is active is now refused. Tier 2 and tier 1 expiry procedures updated to account for tier 3.