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@hooby3dfx hooby3dfx released this 06 Jun 20:59

v0.02 Major upgrade

Whats new:
-Almost all graphics properly converted
-Indoor and outdoor environment graphics should mostly be using the right graphics
-outdoor surface sprites are slightly different size so there are some cracks between tiles
-Correct monsters in levels, and monsters now have proper stats (hopefully)
-Generally the game should be playable

How to use:

  1. Install World of Xeen (4+5)
  2. Update XEEN.CC and DARK.CC from this release (provided as complete files or as delta patches)
  3. Launch the game and then start a new game...
    -Once you start a new game, it will start in Clouds of Xeen (MM4) starting area, Vertigo.
    -Directly in front of you will be a glass box... fight the slime and then click on the box!
    -At this point the colors will look all messed up. Press tab/menu, save game, quit, and then load the save file and it will look proper MM3!
    -To climb down into the pit in fountain head you will need rope. For now this can be obtained from the caravan right outside town.
    As a general note, saving often is recommended as there are some issues that can crash or freeze the game.
    HAVE FUN!

KNOWN ISSUES/TODO LIST (READ ME!)
-Object sprites are not animated for now
-All maps tiles are set as "explored" for testing, so the mini map will show everything
-Some of the events which should have you select a character just default to the first character. As a workaround you can swap the order with slot #1 temporarily
-Every map tile does an "auto execute" for the events which is close to the way MM3 works but this will also re-trigger when you turn direction for example and may show "nothing here" message
-Music/sound files and other cutscenes
-Items names are coming from MMX and some will have the name "bogus"
-Quests and Coraks notes
-Please report any other issues you find on the github page!!
https://github.com/hooby3dfx/mm345-conversion