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Changed
info on a UnityFS bundle reads the block table and decompresses only
the blocks that cover each embedded SerializedFile's metadata (type
trees and object table). Object payloads, later blocks, and sidecar .resS nodes stay compressed. --dump and --objects still take the
full-container path. Shader skins in default info --json are omitted
("shaders":[]) because they need those payloads.