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merge 156 #9

Merged
merged 342 commits into from
Sep 1, 2023
Merged

merge 156 #9

merged 342 commits into from
Sep 1, 2023

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ligaofeng0901
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Related issue: #XXXX

Description

A clear and concise description of what the problem was and how this pull request solves it.

This contribution is funded by Example

afilahkle and others added 30 commits June 20, 2023 11:19
* update list.json to include the Renderers/Shaders section of arabic docs

* add arabic translation for ShaderChunk page

* add arabic translation for ShaderLib page

* add arabic translation for UniformsLib page

* add arabic translation for UniformsUtils page
* WebGLObjects: Optimize `InstancedMesh` updates.

* Skeleton: Clean up.
…26282)

* Puppeteer E2E test: Replace BrowserFetcher with @puppeteer/browsers

* Cleanup

* Fix dependency

* Remove unused function
It is not a case in node.js - making impossible to use WebGLRenderer
there.
* add support for meshPhongNodeMaterial

* move stepMode determination into AttributeUtils and handle
instancedinterleaved buffers.

---------

Co-authored-by: aardgoose <angus.sawyer@email.com>
* WGSLNodeBuilder: Fix VideoTexture NoColorSpace

* Pipelines: Improve reuse programs.

* Improve performance.

* cleanup
Deletion of an English sentence already translated
* Move `ShaderNode` to `fn()`

Move `func()` -> `wgslFn()`
Move `shader()` -> `fn()`

* NodeMaterialLoader: Fix createMaterialFromType()

* revisions

* return stack output if is void

* SkinningNode: Move assign() to stack

* Nodes: Vertex stage revision and rename fn() -> tslFn()

* cleanup
* update list.json to include the Renderers/WebXR section of arabic docs

* add arabic translation for webXRManager page

* fix indentation
* Added: instancedBufferAttribute() and instancedDynamicBufferAttribute()

* TSL: vertexIndex

* Background: Fix color conversion

* NodeMaterial: Added flatShading

* Added MorphNode

* Added `webgpu_morphtargets` example

* Update examples/jsm/nodes/accessors/BufferAttributeNode.js

Co-authored-by: Levi Pesin <35454228+LeviPesin@users.noreply.github.com>

---------

Co-authored-by: Levi Pesin <35454228+LeviPesin@users.noreply.github.com>
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
* add support for meshPhongNodeMaterial

* draft readPixel api

* Update examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js

Co-authored-by: Levi Pesin <35454228+LeviPesin@users.noreply.github.com>

* Update examples/jsm/renderers/common/Renderer.js

Co-authored-by: Levi Pesin <35454228+LeviPesin@users.noreply.github.com>

---------

Co-authored-by: aardgoose <angus.sawyer@email.com>
Co-authored-by: Levi Pesin <35454228+LeviPesin@users.noreply.github.com>
* Added: SceneNode, `backgroundBlurriness`

* TextureNode: .channel and .matrix as default

* Background: Added backgroundBlurriness

* PhysicalLightingModel: +Sheen

* Add `webgpu_loader_gltf_sheen` example.
* Be able to set the arcball rotate speed

* Add rotateSpeed option to documentation
- lexically sort documented properties

---------

Co-authored-by: Bernd Meyer <bernd.meyer@hexagon.com>
* Fix shader error in physical material anisotropy when normal map is not present.

* Check for USE_ANISOTROPY in uv_pars_vertex.glsl.js
* FlyControls supports turn it on/off

* Changing scope variable to `this` keyword
* WebGPURenderer: NS RenderObject and Double Pass

* Example `webgpu_backdrop_area`: Move to DoubleSide

* namespace to pass id

* namespace -> passId
alone-as-a-god and others added 29 commits August 23, 2023 14:47
…ta (#26641)

#26637

Co-authored-by: Mindaugas Janulis <Mindaugas.Janulis@cleverdist.com>
* TextureStoreNode

* Add exampe: webgpu_compute_texture

* cleanup

* cleanup

* cleanup
* Examples: Improve WebGPURenderer with `antialias: true`

* @todo: Check warning

---------

Co-authored-by: sunag <sunagbrasil@gmail.com>
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Co-authored-by: Noeri Huisman <mrxz@users.noreply.github.com>
* StorageBuffer: Fix shared material

* StackNode: Use ShaderNode instead of shader

* TSL: storage().toAttribute() and attribute argument for bufferAttribute()

* add `webgpu_compute_particles` example

* add floor friction

* add size option

* precompute colors

* update native hash
* Examples: Improve `webgpu_compute_particles.html`

* fix: Stats name error
* Move to webgl-legacy

* WebGLBackend: WIP

* ignore normalMap for now

* WIP

* WIP

* update webgpu examples

* restore

* update webgl node examples to webgl-legacy

* update import of playground to webgl-legacy

* Rename GLSLNodeBuilder -> GLSL1NodeBuilder

* Added GLSL ES 3.0

* cleanup

* update example

* update

* add throw
* WebGLTextureUtils: Fix extension

* WebGPUBackend: Ignore draw() if instanceCount is 0

* close the box line
* experimental multi attachment shader

add support for webglmultiplerendertargets wip

* fix logic

* rework to use common path

* cleanup

* added antialias

---------

Co-authored-by: aardgoose <angus.sawyer@email.com>
@ligaofeng0901 ligaofeng0901 merged commit e5bd5a7 into huiyan-fe:dev Sep 1, 2023
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