ValheimOne 0.10.2
ValheimOne 0.10.2 closes a LiveMap privacy gap around cartography-table pins.
Upgrade note
This release adds [LiveMap] PublicPins, which defaults to false. Shared and public map links no longer expose player platform IDs: shared viewers see pin authors as “a viking,” while public viewers receive no cartography pins unless PublicPins is explicitly enabled—and author identity is still removed when it is enabled.
Servers that intentionally want cartography pins on public map links can opt in with PublicPins = true. No action is needed to keep the safer default.
Heavy-world honesty and map UX
- Ships, carts, portals, tombstones, wards, and beds now have separate scan budgets, so a world packed with one entity type no longer crowds every other type out. Capped results are clearly marked.
- Resource groups that hit the 5,000-entry safety cap now say
5,000+and explain that the world contains more instead of presenting a partial count as complete. - First-time ore and forage surveys show progress, an estimated wait, and a short explanation while the server scans the world.
- Cartography pins cluster into compact count markers at overview zoom and expand into individual pins as you zoom in.
Use ValheimOne-0.10.2.zip for an existing BepInEx server, or ValheimOne-full-0.10.2.zip for a from-scratch dedicated-server install. SHA256SUMS-0.10.2.txt contains checksums for both packages.