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ValheimOne 0.12.0

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@humangenome humangenome released this 04 Aug 21:28
· 34 commits to main since this release

ValheimOne 0.12.0 is the biggest content drop yet: step inside your world's dungeons from the web map, and browse a full item and recipe codex for your server — plus live creatures, base detection, ship towing, activity heatmaps, leaderboards, and two-way chat.

Dungeon Interior Viewer

Every burial chamber, sunken crypt, troll cave, frost cave, infested mine, and Ashlands ruin in your world is now discoverable on the map — and the generated ones can be opened. Click View Interior on a dungeon entrance to get a top-down schematic of its actual room layout, drawn from the world's own saved dungeon data: rooms, footprints, elevation, and the entrance, with a scale bar and north-up orientation.

While vikings are exploring underground, you'll see them live inside the dungeon — their markers move through the rooms in real time, and the map roster tags them with In: Burial Chamber so you always know where your players went when they vanished off the surface. Dungeon data is admin- and shared-view only; public maps see none of it.

Codex of Items

The map gains a Codex of Items tab: a searchable, categorized encyclopedia of every item on your server — stats, crafting recipes, upgrade costs, smelting/conversion sources, and which creatures drop what, with jump-links so you can chase a recipe chain from boss drop to finished weapon. The codex is generated from the game itself, so it always matches the version your server is running, and it's available on every view tier including public maps.

There's a console side too: vo item <name> gives a quick item summary with recipe uses, with lazy item-name autocomplete in the web console.

Live world layers

  • Creatures — a default-off layer showing active bosses, serpents, and raid mobs in the event area, with live counts, creature map art, star levels, and smooth movement. Admin and shared views only.
  • Bases — a default-off layer that surveys player-built structures and groups them into base areas with approximate structure counts, so you can see where your players have settled. Never exposed to public views.
  • Activity Heatmap — a default-off overlay showing where players actually spend their time, as private aggregate 24-hour and 7-day windows. No per-player data is stored, and public views have no heatmap access at all.

Leaderboard and chat

  • Leaderboard — a wipe-scoped sidebar panel ranking characters by playtime, deaths, and distance traveled. Display names only, admin and shared views only, and it resets automatically with a new world.
  • Chat — admin and shared viewers get a live chat panel showing in-game shouts; admins can send messages back into the game from the browser, no web console required. Sends are rate-limited, length-capped, and recorded in the operator audit log.

Ship towing

Admins can now tow unattended ships from the ship's map popup — handy for rescuing a karve beached halfway across the world. Moves are refused when any player is within 12 meters or the destination is more than 5 kilometers away, so it can't be used to yank a boat out from under someone.

Fixes

  • Server-originated shouts (shutdown countdowns, web pings, web chat) no longer spam a harmless player-lookup error in the dedicated-server log, and no longer emit a platform-ID parse error in each connected player's log.

Upgrading

Drop-in update: replace ValheimOne.dll and restart. No config changes — 0.12.0 adds no new config keys, and every new layer/panel follows the existing view-tier rules (nothing new is exposed to public views except the item codex, which contains no world or player data). Leaderboard, heatmap, and chat history live in small sidecar files next to your world data and are created automatically.

Checksums

23ff1eb64bfe0a7a25f3fc70ee82ab9050e97b6a00dfca69ac8febfd6adccb1a  ValheimOne-0.12.0.zip
600a5b642dcc1d919e8ddd4a8c77047d94598e81e8fdc5819f860620400e85cd  ValheimOne-full-0.12.0.zip