Releases: huntergdavis/johnny-castaway-retroarch
Release list
Johnny Castaway libretro v0.1.4
Johnny Castaway libretro 0.1.4 — release notes draft
This release brings Johnny Castaway to RetroArch as a portable C99 core with deterministic 640x480 software rendering, automatic story playback, and direct access to all 63 chapters.
Highlights include closed captions, live chapter previews, deterministic seed and simulated-calendar controls, 1x-4x playback, authentic tide/raft presentation, asset-only scene emblems for 36 holidays (32 GPL-generated and four read from user game data), optional user-supplied original sound effects, separately licensed CC0 ocean ambience, island walking and tree occlusion, five fade styles, and versioned save states for scenes and transitions.
Packages cover Linux, Windows, Android, macOS, iOS, tvOS, Emscripten/Web, PSP, Vita, PS2, Nintendo 3DS, GameCube, Wii, Wii U, and Switch. Eight consoles have direct installable frontend ZIPs: PSP, Switch, Nintendo 3DS, GameCube, Wii, Wii U, Vita, and PlayStation 2.
Original Sierra/Dynamix data is not distributed. Supply your legally owned RESOURCE.MAP and RESOURCE.001; supported sibling sound WAVs are also user-supplied. See the included credits, provenance, third-party notices, and platform documentation for lineage and validation boundaries.
Johnny Castaway libretro v0.1.3
Johnny Castaway libretro 0.1.3 — release notes draft
This release brings Johnny Castaway to RetroArch as a portable C99 core with deterministic 640x480 software rendering, automatic story playback, and direct access to all 63 chapters.
Highlights include closed captions, live chapter previews, deterministic seed and simulated-calendar controls, 1x-4x playback, authentic tide/raft presentation, an asset-free 36-holiday overlay, optional user-supplied original sound effects, separately licensed CC0 ocean ambience, island walking and tree occlusion, five fade styles, and versioned save states for scenes and transitions.
Packages cover Linux, Windows, Android, macOS, iOS, tvOS, Emscripten/Web, PSP, Vita, PS2, Nintendo 3DS, GameCube, Wii, Wii U, and Switch. Eight consoles have direct installable frontend ZIPs: PSP, Switch, Nintendo 3DS, GameCube, Wii, Wii U, Vita, and PlayStation 2.
Original Sierra/Dynamix data is not distributed. Supply your legally owned RESOURCE.MAP and RESOURCE.001; supported sibling sound WAVs are also user-supplied. See the included credits, provenance, third-party notices, and platform documentation for lineage and validation boundaries.
Johnny Castaway libretro 0.1.2
Johnny Castaway libretro 0.1.2 — release notes draft
This release brings Johnny Castaway to RetroArch as a portable C99 core with deterministic 640x480 software rendering, automatic story playback, and direct access to all 63 chapters.
Highlights include closed captions, live chapter previews, deterministic seed and simulated-calendar controls, 1x-4x playback, authentic tide/raft presentation, an asset-free 36-holiday overlay, optional user-supplied original sound effects, separately licensed CC0 ocean ambience, island walking and tree occlusion, five fade styles, and versioned save states for scenes and transitions.
Packages cover Linux, Windows, Android, macOS, iOS, tvOS, Emscripten/Web, PSP, Vita, PS2, Nintendo 3DS, GameCube, Wii, Wii U, and Switch. Seven consoles have direct installable frontend ZIPs: PSP, Switch, Nintendo 3DS, GameCube, Wii U, Vita, and PlayStation 2. Wii remains a validated static .a core for frontend linking, not a standalone application.
Original Sierra/Dynamix data is not distributed. Supply your legally owned RESOURCE.MAP and RESOURCE.001; supported sibling sound WAVs are also user-supplied. See the included credits, provenance, third-party notices, and platform documentation for lineage and validation boundaries.
Johnny Castaway libretro v0.1.1
Johnny Castaway libretro 0.1.1
This release brings Johnny Castaway to RetroArch as a portable C99 core with deterministic 640x480 software rendering, automatic story playback, and direct access to all 63 chapters.
Highlights include closed captions, live chapter previews, deterministic seed and simulated-calendar controls, 1x-4x playback, authentic tide/raft presentation, an asset-free 36-holiday overlay, optional user-supplied original sound effects, separately licensed CC0 ocean ambience, island walking and tree occlusion, five fade styles, and versioned save states for scenes and transitions.
Packages cover Linux, Windows, Android, macOS, iOS, tvOS, Emscripten/Web, PSP, Vita, PS2, Nintendo 3DS, GameCube, Wii, Wii U, and Switch. PSP includes a Memory Stick-ready RetroArch EBOOT.PBP; the remaining static console .a files are frontend link inputs, not standalone applications.
Original Sierra/Dynamix data is not distributed. Supply your legally owned RESOURCE.MAP and RESOURCE.001; supported sibling sound WAVs are also user-supplied. See the included credits, provenance, third-party notices, and platform documentation for lineage and validation boundaries.
Johnny Castaway libretro v0.1.0
Johnny Castaway libretro 0.1.0 — release notes draft
This release brings Johnny Castaway to RetroArch as a portable C99 core with deterministic 640x480 software rendering, automatic story playback, and direct access to all 63 chapters.
Highlights include closed captions, live chapter previews, deterministic seed and simulated-calendar controls, 1x-4x playback, authentic tide/raft presentation, an asset-free 36-holiday overlay, optional user-supplied original sound effects, separately licensed CC0 ocean ambience, island walking and tree occlusion, five fade styles, and versioned save states for scenes and transitions.
Packages cover Linux, Windows, Android, macOS, iOS, tvOS, Emscripten/Web, PSP, Vita, PS2, Nintendo 3DS, GameCube, Wii, Wii U, and Switch. Static console .a files are RetroArch frontend link inputs, not standalone applications.
Original Sierra/Dynamix data is not distributed. Supply your legally owned RESOURCE.MAP and RESOURCE.001; supported sibling sound WAVs are also user-supplied. See the included credits, provenance, third-party notices, and platform documentation for lineage and validation boundaries.