0.113.0 — World
Pre-release0.113.0 — World
The Connections tab is gone. In its place, World shows every area the
party has discovered fitted together as one map you can drag and pinch.
- Gate crossings stitch districts edge to edge, rows aligned by the squares you
actually crossed, so Phlan reads as one city. - Stairs, boats and teleports leave the far area as its own island, joined by a
dotted link from the exact departure square to the exact arrival square. - A chip row names each place: Whole world, Current area, then one chip per
city or island. Tapping a chip glides the board to that place. Tap an area
for its name, walked-square count and recorded crossings in the footer;
double-tap to frame it. The party's area carries a marker and You are here. - Places with no recorded crossing to the party's part of the world sit in
their own band, captioned as such. World never invents the overworld or a
route across it.
World is built from the same recorded travel and remembered exploration the
old tab and the Map tab already keep. Nothing is read from game data, nothing
is sent to the game, and connection recording, storage and backups are
unchanged. A remembered Connections tab selection opens World.
See docs/WORLD.md.
Verified live on the sandbox emulator with a notebook that holds the real New
Phlan → Slums gate crossing: the two districts drew stitched at the gate row,
selecting the Slums listed that crossing, the city chip took focus, and zoom
and drag moved the board. Device View checks pass 6 of 6 for World and 10 of
10 for the companion pane; 748 unit tests pass. Not verified live: the party
marker with a running game position, and islands from stairs or boat
crossings, which no notebook has recorded yet (covered by tests).