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0.13.0 - Follow the tour, spread out your notes

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@huntergdavis huntergdavis released this 14 Sep 17:23
· 308 commits to main since this release

0.13.0 — Follow the tour, spread out your notes

  • Restore the opening tutorial map hidden by 0.12.0's movement guard. Rolf's
    story-menu stops and fully committed guided steps supply verified positions;
    observed adjacent steps can leave footprints. Story text no longer hides an
    independently verified position just because recording is temporarily paused.
  • Give flag pages one compact title/tool row and a much larger sketch area.
    Pen, eraser, undo/redo, symbol, Fit page and Delete share the row; Close & save
    stays visible. Pen only and the per-note Save PNG action are removed.
  • Explicit Camp, Combat, Wilderness and Loading / setup labels distinguish
    the last local reference map from live exploration. Party health stays
    independently sampled; non-local states cannot draw a false walking arrow.

Download the public APK
and install over the existing app. Bring your own ROM, Mac system and game;
none are included. The personal bundled APK stays local. Updates retain your
writable disks, handwritten notes and exploration history.

Mac II universal, Android 5.0+, ARM64/ARMv7/x86/x86_64, versionCode 78.
Same prototype signing key; source tag v0.13.0. The .sha256 asset verifies
the public download. Complete notebook backups remain available, as does the
full-screen screenshot tool.

340 Java tests, 33 Android View/software-Canvas checks, 54 Python helper tests,
18 lifecycle/input checks and three native sanitizer suites pass. The compact
editor's actual Android window measures 450 pixels of sketch height versus
213 previously at the tested tablet-sized viewport. See the linked local
acceptance record for the actual application-window and tour checks.

Footprints are sampled history, not an invented route between missed tiles.
General scripted relocations still break continuity, as do loads and non-local
modes. Dedicated tactical/wilderness maps remain separate work; wilderness
mode detection has original-code/synthetic coverage, not a live playthrough.
Physical e-ink/stylus behavior remains untested. No game rules, stats or saves
are edited by these features; no cloud service or LLM is involved.

Map modes ·
Exploration ·
Notes ·
Local verification.