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Descent-3MASTERED-0.9.0-Pre-1

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@hurleybird hurleybird released this 27 Jul 03:45

New features

  • Native high framerate and ultra-wide support.
  • Supersampling anti-aliasing with high-quality, noise reducing downsampling.
  • Ambient occlusion.
  • Bloom.
  • Soft particles.
  • Per-pixel lighting.
  • Modern motion blur using per-pixel motion vectors.
  • 3D headphone HRTF positional audio.
  • Native Wooting analog-keyboard support.
  • Toggleable enhancements to skyboxes, weather effects, draw distance, and cockpits.
  • Native 64-bit build with experimental support for missions containing legacy 32-bit scripts.
  • Too many smaller enhancements, fixes, and UX improvements to list.

Vanilla and Enhanced gameplay

Gameplay rules are independent of graphical enhancements.

  • Vanilla / 1.5 retains the original difficulty and gameplay behavior.
  • Enhanced / 3MASTERED adds custom difficulty with separate Enemy AI,
    Enemy/Projectile Speed, Enemy Toughness, and Resources settings.

Setting every custom category to the same level is exactly equivalent to that
standard difficulty. Enhanced rules currently make three targeted weapon
changes:

  • Microwave uses half as much energy.
  • Napalm direct damage increases from approximately 53 to 60 DPS; burn damage
    is unchanged.
  • EMD increases from approximately 40 to 50 DPS, uses half as much energy, and
    has 25% stronger homing.

Multiplayer hosts choose Vanilla or Enhanced when creating a game.