New features
- Native high framerate and ultra-wide support.
- Supersampling anti-aliasing with high-quality, noise reducing downsampling.
- Ambient occlusion.
- Bloom.
- Soft particles.
- Per-pixel lighting.
- Modern motion blur using per-pixel motion vectors.
- 3D headphone HRTF positional audio.
- Native Wooting analog-keyboard support.
- Toggleable enhancements to skyboxes, weather effects, draw distance, and cockpits.
- Native 64-bit build with experimental support for missions containing legacy 32-bit scripts.
- Too many smaller enhancements, fixes, and UX improvements to list.
Vanilla and Enhanced gameplay
Gameplay rules are independent of graphical enhancements.
- Vanilla / 1.5 retains the original difficulty and gameplay behavior.
- Enhanced / 3MASTERED adds custom difficulty with separate Enemy AI,
Enemy/Projectile Speed, Enemy Toughness, and Resources settings.
Setting every custom category to the same level is exactly equivalent to that
standard difficulty. Enhanced rules currently make three targeted weapon
changes:
- Microwave uses half as much energy.
- Napalm direct damage increases from approximately 53 to 60 DPS; burn damage
is unchanged. - EMD increases from approximately 40 to 50 DPS, uses half as much energy, and
has 25% stronger homing.
Multiplayer hosts choose Vanilla or Enhanced when creating a game.