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Multiplayer fixes and improvements. (still only tested at a basic level)
"Enhanced" mode robot AI now pathfinds towards player sounds as opposed to flying directly towards them. Sound detection range at lower difficulties has been reduced to compensate.
Improved terrain rendering, which should be faster and higher fidelity on non-AMD gfx devices.
A number of improvements to lighting, especially per-pixel specular.
Bloom effect is somewhat stronger, while specific textures (such as monitors with text) gain protection based on player distance.
Reduced file collisions with other Descent 3 ports via a combination of renaming, refoldering, and integrating some dependencies.
Restored various missing cinematic subtitles.
Fixed the crash at the end of Retribution level 12.